PLAYER'S MANUAL · v4.89
Every quest, every mechanic, every item. Compiled with due diligence. Form 88-C laminated.
SECTION 01
QUESTS
Five citizens hand out work in Tendie Town. Look for the glowing yellow ? above their heads. Quest progress is per-character. Chapter 1 is Patty's chain, Chapter 2 is Brett's — see the full walkthrough for the story versions.
THE QUEST GIVERS
PATTY
By the Moon Burger work zone on the plaza.
Chapter 1 chain: 6 quests. The first face a new player sees — coffee first, then the world.
FORAGER FRED
Farmer's market stall.
Buys berries & mushrooms, $1 each, cash on the barrel, no questions asked.
STELLA
Threads & Trends boutique door.
One quest, infinite judgment.
ORIN
Sidewalk by the Market Square manhole.
Repeatable rat contract. Swing first, ask questions never.
BRETT THE BULL
Beside the Golden Bull statue on the plaza.
Chapter 2 chain: 5 quests. Bull Lodge door-man and hype engine — maximum volume, zero inside voice.
CHAPTER 1 CHAIN (PATTY)
▸ Briefing
- Earn $5 in wages (any job)
TIP: Your very first shift is shortened to ~5 minutes — perfect for this.
▸ How to complete
- 01Find Patty at the Moon Burger door.
- 02Stand inside any glowing work-zone tile.
- 03Hold the shift until you've earned $5 in wages.
- 04Return to Patty.
▸ Briefing
- Hold $200 (cash in pocket)
▸ How to complete
- 01Keep grinding shifts at the Moon Burger grill.
- 02Forage berries & mushrooms in the Whispering Pines and sell them to Fred for $1 each.
- 03Don't spend a tendie. The quest checks cash on hand.
- 04Hit $200 in your pocket, then turn in at Patty.
▸ Briefing
- Reach level 2
▸ How to complete
- 01Earn XP — shifts pay 25 XP each.
- 02First achievements push you most of the way: Clocked In (+100), Buy the Dip (+50), Shareholder (+150).
- 03Level 2 needs 566 XP (100 × n^2.5).
- 04Level up, then return to Patty.
▸ Briefing
- Open any stock chart
▸ How to complete
- 01Walk into any ticker building.
- 02Open the trading terminal.
- 03View any candle chart.
- 04That's it. Looking is free. Come back to Patty.
▸ Briefing
- Earn $10 more in wages
- Hold $300 (cash in pocket)
▸ How to complete
- 01Work 1–2 more shifts to bank $10+ in wages.
- 02Hold the stack — $300 total in your pocket.
- 03Don't buy the share early: the quest checks $300 on hand.
- 04Turn in at Patty for the sincere talk.
▸ Briefing
- Buy any share
GOLDEN SPATULA — equippable hand item, +2 ATK (a trophy spatula, not a war sword). +1 dignity, +0 alpha.
▸ How to complete
- 01Walk into an exchange / ticker building and open the terminal.
- 02Pick any ticker — the cheapest shares run ~$18–25.
- 03Buy 1 share.
- 04Turn in at Patty. Welcome to the game for real.
CHAPTER 2 CHAIN — "FIRST BLOOD" (BRETT)
Opens after FIRST SHARE. The Bull Lodge arc: your first big win/loss, position hygiene, and the war chest.
SIDE QUESTS
SECTION 02
HOW THE TOWN WORKS
WORK & CAREERS
Stand in a glowing work zone (Moon Burger grill, lumber yard…) and hold E to work a shift. Wages scale with your rank; promotions are earned by cumulative hours. 8 paid hours per UTC day — extra hours are unpaid but still count toward promotion. A diner shift pays ~$50–80 and 25 XP, takes ~15 min (first intro shift is 5 min).
| RULE | VALUE |
|---|---|
| Shift input | Stand in glowing zone, hold E |
| Diner shift pay | ~$50–80 |
| Shift XP | 25 XP |
| Shift length | ~15 min (intro shift: 5 min) |
| Paid cap | 8 h per UTC day (extra hours unpaid, count to promotion) |
TRADING
Ticker buildings house exchange terminals with live candle charts across 250+ tickers on 4 real exchanges (New York, London, Seoul, Frankfurt) plus crypto. Buy and sell shares with cash; portfolio and since-inception P&L are tracked per character. Any trade earns 5 XP (capped at 100 XP/day); a profitable sell earns XP = 20% of the profit. Churn loses to the spread — patience is alpha.
| RULE | VALUE |
|---|---|
| Tickers | 250+ stocks on 4 real exchanges + 20 crypto |
| Any trade | 5 XP (cap 100 XP/day) |
| Profitable sell | XP = 20% of the profit |
| P&L tracking | Since-inception, per character |
INFLATION
The most important mechanic in Tendie Town: your CASH loses value every single day. Inflation eats a fixed percentage of your cash pile on a daily timer — log in after a week away and the bite is taken for all seven days at once. Shares, items and property are UNTOUCHED — inflation only burns idle cash. The lesson is the game’s whole thesis: money under the mattress dies; money in the market lives. Convert wages into shares early, and never sit on a big cash pile before logging off.
| RULE | VALUE |
|---|---|
| Rate | 2% per day (set by the server) |
| Hits | CASH ONLY — shares, items, property are safe |
| Applied | On login + hourly, for ALL elapsed time |
| Floor | Never below $0 — it can’t put you in debt |
| Strategy | Invest wages fast; idle cash melts |
LEVELING
XP to reach level n = 100 × n^2.5. XP comes from shifts, trades, achievements, and streaks — a diversified portfolio of actions.
| RULE | VALUE |
|---|---|
| Level curve | XP(n) = 100 × n^2.5 |
| Level 2 | 566 XP |
| Level 10 | 31,623 XP |
| Level 50 | 1,776,767 XP (~14–16 h of active play) |
| Achievement XP | ~345k total budgeted |
COMBAT & HP
HP bar over your head — you gain +10 max HP every level. All monsters are SHARED: every player sees (and fights) the same rats, spiders and boss, live. Sewer rats (manholes, level 1) aggro within 5 tiles and bite 7–12 (big rat 14–20). Deep in the tunnels an iron gate (LV 5 REQUIRED) drops into the SPIDER CAVERNS: spiders hit 15–25, and the GIANT SPIDER boss hits 30–60, moves fast, and has 60 HP — bring a team. Next to the Golden Tick bar, the chalked FIGHT CLUB ring is open PvP (E to brawl, both fighters must be inside). Death respawns you at city center — no other penalty. HP regens Call-of-Duty style after ~5s out of combat.
| RULE | VALUE |
|---|---|
| Max HP | 100 + 10 per level |
| Monsters | Shared across ALL players (server-side) |
| Rat / big rat bite | 7–12 / 14–20 dmg |
| Spider bite (sewers L2, LV 5 gate) | 15–25 dmg |
| Giant spider boss | 60 HP · 30–60 dmg · 150 XP + $50 |
| Fight club (next to the bar) | Open PvP inside the ring |
| Death penalty | Respawn at city center — nothing else |
| HP regen | ~5s out of combat |
FORAGING
East past the villas: the Whispering Pines. Glowing bushes are ripe — collect berries and mushrooms and sell to Forager Fred for $1 apiece, cash on the barrel, no questions asked.
| RULE | VALUE |
|---|---|
| Location | Whispering Pines, east past the villas |
| Ripe signal | Bushes glow |
| Buyer | Forager Fred — $1 apiece |
PREMIUM & AFK WORK
Premium players can clock in and log out — wages accrue offline (12h cap) and settle on next login. New accounts get a free 7-day premium trial. No mechanic punishes absence; streak freezes protect your streaks.
| RULE | VALUE |
|---|---|
| AFK work | Clock in, log out — wages accrue offline |
| Offline cap | 12 h, settled on next login |
| Trial | Free 7-day premium for new accounts |
| Absence | No punishment; streak freezes available |
PRESTIGE — REINCARNATION
At level 50 you may reincarnate: level, cash and positions reset to a fresh start ($50), but mastery, titles, items, achievements and streaks carry over. Each prestige grants +10% XP from all sources (max III, +30%) plus a golden nameplate and exclusive item.
| RULE | VALUE |
|---|---|
| Unlock | Level 50 |
| Resets | Level → 1, cash → $50, positions → none |
| Carries over | Mastery, titles, items, achievements, streaks |
| XP bonus | +10% per prestige (max III, +30%) |
| Extras | Golden nameplate + exclusive item per tier |
Level curve reference: LV 2: 566 · LV 10: 31,623 · LV 20: 178,885 · LV 30: 492,950 · LV 50: 1,776,767 XP.
SECTION 03
ITEMS & EQUIPMENT
GOLDEN SPATULA
Chapter 1 finale reward (also at Diner Mastery Tier V; golden hand items run $25,000 in the shop).
Equippable hand item. +1 dignity, +0 alpha.
GOLDEN SHAKER
Diner Mastery Tier VI unlock.
Epic hand item for the Milkshake Alchemist.
WOODEN STICK
Diner Mastery Tier II unlock.
"That's for goblins." — Patty
BASEBALL BAT
Diner Mastery Tier IV unlock.
Hand item. Also acceptable for rat negotiations.
DIAMOND MACE
Diner Mastery Tier X (Tendie Tycoon).
The endgame handshake. 60 hours of griddle time.
PIMP CUP
Diner Mastery Tier VIII; also the Tendie Millionaire achievement.
Wealth flex item. Sip responsibly.
BERRIES & MUSHROOMS
Glowing bushes in the Whispering Pines (east past the villas).
Sell to Forager Fred, $1 each, no questions asked.
WOOD
Lumber-yard chop work zone.
Sell at Lumber Jack.
WEARABLES
Threads & Trends boutique (Stella).
Hoodies, caps & rare pieces — tradable; can go in your backpack.
RAT MASK
Rumored rare drop from the BIG rat in the under-city tunnels.
Rare as hen's teeth, worth a fortune.
PATTY'S MUG
Chapter 1 story flag (the sincere one).
Key item — not equippable. Flag for future chapters.
TENDIE CRATE / SPRAY CAN (GOLD)
Hidden-achievement cosmetics (Lucky Duck / Street Poet).
Hidden-achievement cosmetics. Open one if you find one.
SECTION 04
31 ACHIEVEMENTS · 7 HIDDEN
Total budgeted achievement XP: 345,490 XP. One-time, account-bound. The 7 hidden ones are spoiler-blurred below — hover at your own risk.
| DESCRIPTION | ||
|---|---|---|
| Clocked In | Complete your first diner shift. | +100 XP |
| Shareholder | Own your first share. | +150 XP |
| Buy the Dip | Execute your first trade. | +50 XP |
| Chart Reader | Reach level 5. | +500 XP |
| Ticker Watcher | Reach level 10. | +2,000 XPTITLE: TICKER WATCHER |
| Market Regular | Reach level 25. | +10,000 XPTITLE: MARKET REGULAR |
| Ready to Ascend | Reach level 50. | +50,000 XPTITLE: GOLDEN HAND |
| Four Figures | Hold $1,000 in cash. | +500 XP |
| Five Figure Flex | Hold $10,000 in cash. | +3,000 XP |
| Six Figure Seth | Hold $100,000 in cash. | +15,000 XPTITLE: SIX FIGURE SETH |
| Tendie Millionaire | Hold $1,000,000 in cash. | +40,000 XPTITLE: MILLIONAIREITEM: PIMP CUP |
| Getting the Hang | Complete 10 trades. | +300 XP |
| Day Trader | Complete 100 trades. | +2,500 XP |
| Terminal Hands | Complete 1,000 trades. | +12,000 XPTITLE: TERMINAL HANDS |
| Green Week | Reach $1,000 realized profit. | +800 XP |
| Printer Go Brrr | Reach $100,000 realized profit. | +10,000 XP |
| Tendie Baron | Reach $1,000,000 realized profit. | +30,000 XPTITLE: TENDIE BARON |
| One Good Call | Make $10,000 on a single trade. | +5,000 XP |
| Reliable Employee | Work 10 hours at the diner. | +1,000 XP |
| Company Hamster | Work 50 hours at the diner. | +6,000 XPTITLE: COMPANY HAMSTER |
| Griddle Master | Reach Diner Mastery Tier V. | +4,000 XP |
| Tendie Tycoon | Reach Diner Mastery Tier X. | +20,000 XPITEM: GOLDEN SPATULA |
| Born Again | Reincarnate for the first time. | +25,000 XP |
| Full Circle | Reach Reincarnation III. | +100,000 XPTITLE: FULL CIRCLE |
SECTION 05
MASTERY — THE GRIND LADDER
Account-wide and permanent. Every minute your account is online — any character, working or not — banks toward the next rank. Each rank adds +5% to all wages, up to ×1.5 for Tendie Tycoon. No items, no XP. Just pay for time served.
| WAGES × | |||
|---|---|---|---|
| I | Tourist | 2h | 1.00× |
| II | Day Tripper | 5h | 1.00× |
| III | Regular | 10h | 1.00× |
| IV | Local | 20h | 1.00× |
| V | Townie | 40h | 1.00× |
| VI | Grinder | 75h | 1.00× |
| VII | Clock-Puncher | 150h | 1.00× |
| VIII | Shift Lifer | 300h | 1.00× |
| IX | No-Lifer | 600h | 1.00× |
| X | Tendie Tycoon | 1000h | 1.00× |
PRESTIGE TIERS I–III
TITLE: TWICE-BORN
- +10% XP from all sources
- Golden nameplate
- Item: Emerald Sword
- Est. run: ~11–12 h
TITLE: THRICE-BORN
- +20% XP from all sources
- Animated golden nameplate
- Item: Pixel Halo
- Est. run: ~9–10 h
TITLE: ETERNAL WAGEY
- +30% XP from all sources
- Rainbow golden nameplate
- Item: Golden Wheelchair
- Est. run: ~8 h
SECTION 06
KNOW YOUR TOWN
12345678